AQ INTERACTIVE Inc.TSE 2nd: 3838

Corporate Vision

We aim to create a better, more enjoyable future for all, developing a community in which people are connected to other people through the medium of entertainment.

Corporate Profile

Company Name AQ INTERACTIVE Inc.
Headquarters Hitachi Soft Tower B 4-12-6 Higashi-Shinagawa, Shinagawa-ku, Tokyo 140-0002, Japan
Phone: +81-3-5769-7270
Fax: +81-3-5769-7274
Capital JPY3,200 million (as of Jun 30, 2011)
Date of Establishment March 1, 2000
Representative Shuichi Motoda, President & CEO
Main Business Planning, development and marketing/sales of digital entertainment content
Number of Branches Domestic 2, Overseas 1 
(as of Jun 30, 2011)
Total Employees Consolidated: 298
(as of Jun 30, 2011)

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Frequently Asked Questions

The Company's Vision and Business Strategy

When was AQ INTERACTIVE Inc. launched?
Our company was originally established as cabia inc. on March 1, 2000 to provide customers with a broad spectrum of digital entertainment content and services. It was renamed AQ INTERACTIVE Inc. on October 3, 2005.
What is the Company’s business outline?
As a game software developer and publisher, we provide content and products for a variety of media, from portable game devices to online and arcade games.
How is the Company structured?
AQ INTERACTIVE is structured around four game development subsidiaries—ARTOON CO., LTD., which is a consolidated subsidiary; cabia inc.; feelplus Inc.; and THINKLINK Inc.—and XSEED JKS Inc., our distributor in the U.S.

Corporate Vision and Business Strategy

What is the Company’s management philosophy?
Our tenet is simple: provide the world with products that rivet and please. That means we are committed to having fun, not only in management but in the course of product development, because we believe the process is every bit as vital in the creation of an entertaining product as the end-product itself. We are thus actively engaged in human resource development and other initiatives that encourage creative thinking and activities on a corporate level.
What areas will AQ INTERACTIVE focus on in the future?
We believe that the Web content business possesses the most lucrative potential and have focused our business resources to this end. We are also targeting income generated by enhancing the brand strength of our SANGOKUSHI browser, which has the potential of creating secondary and tertiary intellectual properties.

Stock Information

When was the Company listed?
We first listed on JASDAQ Securities Exchange on February 28, 2007, but delisted on May 29, 2008 to list on the Second Section of the Tokyo Stock Exchange on March 25, 2008.

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Last Update: September 5, 2011

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